Skip to main content

My Campaign Notebook Has Arrived

So this finally came in the mail 
Seen here with my well-worn copy of A Red & Pleasant Land
The auto-populated notebook for my AR&PL campaign. So excited to finally have the results of my work in my hands. So how does it look? 

Players in my campaign: Spoilers Ahead! 


Really happy with how this turned out. Entries are pretty easy to read. The lower-cost "B&W Standard" option I selected on Lulu Xpress turned out great for the black text. The gray text isn't as sharp as I'd like (probably the main trade-off for the cheaper option), but is legible. 

Plenty of white space on each page, which is exactly what I wanted. I intend to write lots of notes in this. 

The coil binding is excellent. Very flexible plastic coil, so it should hold up to heavy table use.


The section at the back for Named NPCs turned out nicely as well. 

What could be better?

I'm all about Continual Improvement™, so what changes would I make for v2.0?

  • At 300 pages, this thing is thick! Rather than having a random chance of up to 3 landmarks per hex, might be better to limit that to 1 and have fewer pages in return.
  • As long as we're thinking of making the details for each hex smaller, go all-out and list hex contents right on a gridded map, ala the back endpapers in Frostbitten & Mutilated?
  • I've come to the conclusion that there's other things besides NPCs that would be worth having a listing/index at the back. Maybe follow the model of other hexcrawl products (Wilderlands, Hot Springs Island) and have listings of: Villages, Castles/Towers, Magic Items, Treasures.

Really, though, I expect this to be very useful to me as-is. I won't get a chance to playtest it right away. (My group's game this week will be someone else running Rats in the Walls.) But I intend to write about my experience once I do.

Final Note

I am already working on turning this into an application that everybody can use. So if this instant hexcrawl notebook looks like something you'd use, stay tuned.

Popular posts from this blog

Dungeon in a Cigar Box

This has popped up in several pictures I've posted.


This is the dungeon-in-a-cigar-box that I built. Absolutely nobody asked about this, but I'm going to write about it anyway.
Inspiration for this came from this CRIT KIT Kickstarter that I missed out on:
https://www.kickstarter.com/projects/justinsirois/crit-kit-dice-tray-and-portable-dungeon

Stumbled upon that a couple months back and thought it looked cool. Portable box that functions as a dice tray, dice & mini storage, and modular dungeon. Thought it would be a fun project to try building myself.

Additionally, you already know I love some Dragon Warrior.



Thought I'd make my dungeon floor and walls resemble that.
Bill of materialsI picked up most of this stuff at Michaels. Any arts & crafts store likely has comparable items.

Wooden cigar box: http://www.michaels.com/artminds-unfinished-wood-box/10357774.htmlPeel & stick red felt: http://www.michaels.com/creatology-peel-and-stick-felt/M10572180.htmlA couple sheets o…

Let's auto-populate Voivodja!

Problem I have a 40x30 map of Voivodja to populate for my A Red & Pleasant Land campaign. 1200 squares. I brainstormed a little over 100 ideas for locations. I have 1100 squares that still need something in them. At least a seed of an idea. 
Available Resources Copies of AR&PL, Vornheim, Frostbitten & Mutilated, lots of other OSR books, and a Bachelor's in Computer Science. 
Solution  The beginnings of an app for auto-populating the contents for all of the hexes in a world. On the backend, I've written a basic text templating and random table rolling engine. I've given it a huge data set of useful random tables from the various OSR books I own. Where appropriate, results in random tables recursively reference other tables, which reference other tables, which references other tables, etc.

Pass in a seed file of hex coordinates mapped to terrain types, an optional file of "Named NPCs", and it will spit out an A5-sized PDF ready to be printed as a coil-bound…

A Simple Resource Management System for Into the Odd

Rules without the commentary available here.

My mind is still on resource management systems. 

Into the Odd (ItO) doesn't have one and, to be honest, doesn't need one. Plenty of tension to be found via description rather than tracking individual rations. ItO is lightweight, fast, and runs great if you simply assume that, as written, the expedition always has food, water, light, camping & climbing equipment. 

So why bother with managing resources? 
Character customizationLike with Ben Milton's new Knave (http://questingblog.com/knave/), I like the idea of a character's role being determined by what kind of equipment they are carrying. Want to be a "fighter" in a classless system like ItO? Carry large, powerful weapons and wear armor. Want to be a "magic user"? Carry lots of Arcana (or spellbooks). A "specialist" (to use the LotFP term)? Carry lots of tools, poison vials, flashbangs, etc.

But customization like this works best if there is a l…