Still here So Silent Titans fell through for me. Love the book, but I had a hard time running it. I took a break, spent some time as a player in a 5E game, and I've just kicked off a new campaign into Stonehell . I expect this to be more comfortable territory for me. The first campaign I ran for my gaming group was a megadungeon. I really like the focus they provide. This is the game space. This is where the game takes place. Let's go there and play. Anyway Old School Essentials got me pumped to run old school Dungeons & Dragons again. I was mostly running Into the Odd for a while. One thing I'm going to miss from ItO is the speed of combat. It's quick, it's dangerous, and it puts the players right to the interesting decision points. And I love how even though players can recover some damage after a fight, they are still getting slowly ground towards death by lowering ability scores. How can we make old school D&D combat more like that? H
After a long wait, it finally arrived: So much swag Feverishly digested it over several nights. Invited players in with promises of British cheekiness, Arthurian legends, Nausicaa , Alien -esque body horror, and Jacob's Ladder style "your world is no longer correct" creepiness. But no clear explanation of what's going to happen. Cause I need their minds wrecked. Prep time So I have these wonderful map and paper miniature books that Jacob Hurst went to great lengths to select the best cardstock for use at the table. But now I can't bring myself to take scissors to them. They're too nice! I might want to run Silent Titans again sometime! (I shouldn't fool myself. With the backlog of adventure modules I have and limited game time, this is my one chance to ever run this. Hey, me. Cut the books up. Write notes in them. Do it... ) I re-printed everything onto lesser cardstock and cut that up instead. I split the map for the first titan