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Denser Die Drop Tables for A Red & Pleasant Land

Another thing I put together to make running A Red & Pleasant Land easier. 

Open this Google Sheet: 

https://docs.google.com/spreadsheets/d/1uhPgCMTaJ1xyyD3vST0l17JkvaUuA9oDoACagROkn8M/edit?usp=sharing



Select File -> Make a copy... (You need to make your own copy in order to run the macros.)

On the new copy, select Tools -> Macros -> Randomize Tables

Let the macro do its work as it re-randomizes the entries on the "Tables" sheet.

Go to the "Forest" sheet. Print it. Recommend letter size, portrait, 0.25" margin on all sides, "fit to page", and don't show the gridlines.

Do the same for the "Garden" and "Interior" sheets.

Or here's a blank template for those not playing A Red & Pleasant Land:

https://docs.google.com/spreadsheets/d/1rT3hEdpsMml6qOFpyHizsJ6Tc_1Yx5iE39Bx-4saINg/edit?usp=sharing

(Macro will randomize out to column AZ. You'll need to have at least 102 entries in each column, or you'll end up with bl…
Recent posts

A Red & Pleasant Land, Part 15: Beware the "Cheese Snake"

Prep Time Whole bunch of stuff. New year, new chance to improve the campaign. Knocking out a lot of the previous "What didn't work"s: 
Fully abandoning the level progression system from Into the Odd in favor of the new system from Electric Bastionland. No longer gain a level after X number of "successful expeditions"Instead improve HP, Saves, and abilities via Scars gained in combat, special experimental treatments, strange rituals, etc.Went through "The Alice: d100 Level Up Table" in A Red & Pleasant Land, picked 20 quirks that looked like they'd work well in ItO and converted them as needed.Each character will get one of these quirks during creation.Existing characters that hadn't gotten a quirk yet will be given one.Went through the AR&PL bestiary and wrote notes for converting to ItO. Had been doing this mostly on-the-fly -- which is pretty easy with ItO -- but it's nice to have it all written down already.Gave some thought to h…

Twenty Quick Questions: Rules for my AR&PL Campaign

Entering the new year, I've been thinking a lot about ways to improve my campaign. Figured I could start by nailing down some rules/rulings that I've been waffling on. 

So let's answer Brendan S's old list of 20 quick rules questions
1. Ability scores generation method?Roll for ability scores. 3d6 each, down the line. Strength, Dexterity, Charisma.
2. How are death and dying handled?As you take damage, you first lose HP. Once HP is at 0, you take damage to Strength. Once Strength is at 0, you die.
3. What about raising the dead?No readily available method. Would likely require a "venture into hell and drag them back out yourself" type of quest.
4. How are replacement PCs handled?Rolled up immediately and brought back into the game ASAP. Quickness prioritized over realism.

Extra 1000 shillings added to your debt for funeral, paperwork, etc.
5. Initiative: individual, group, or something else?Group. In cases where it's unclear which side would go first, players …

Referee Control Panels for A Red & Pleasant Land

Something I've put together to make running A Red & Pleasant Land even easier. 

Open this Google Sheet: 

https://docs.google.com/spreadsheets/d/1knrL_HiPZ7YEnHZDNPLxriLBWnv06Oe2XWKwynK-m7g/edit?usp=sharing



Select File -> Make a copy... (You need to make your own copy in order to run the macros.)

On the new copy, select Tools -> Macros -> Randomize Tables

Let the macro do its work as it re-randomizes the entries on the "Tables" sheet.

Go to the "NPC Panel d20" sheet. Print it. I recommend letter size, landscape, 0.25" margin on all sides, "fit to page", and don't show the gridlines.



Go to the "Encounter Panel d20" sheet. Print it as well.

You now have two letter sized sheets. Each is a "control panel" with a subset of 20 results from all of the relevant random tables for a specific use. Running an NPC? Everything you'd want is right there: name, appearance, quirk, adventure hooks they might give, all the tables the…

A Red & Pleasant Land, Part 14: Betrayal Most "Fowl"

Prep time Took a vacation in Hawaii. Tried to run a marathon. Dropped out halfway through a marathon due to knee problems. Somehow cleared my GM burnout, got inspired and motivated again.

Finally worked out how to make a playable adventure out of the wedding duel that had been hanging over me for two sessions. Actually ended up using the drop-table map of the tower that I had started rolling up in the last 10 minutes of the previous, early-terminated session. The layout and contents of the map it had generated were fine, but I was finally able to look over it and come up with ideas for situations and relationships between rooms and NPCs.

Also tackled something that's been an annoyance to me for a while. Between A Red & Pleasant Land, Vornheim, and all the other OSR books in my collection, I have a lot of great random tables. But even with the usability focused layout of many OSR books, finding the right table mid-game takes time. And for some situations -- e.g. rolling a random …

A Red & Pleasant Land, Part 13: You get a duel! And you get a duel!

Prep time Since I no longer have any sample locations in the book to fall back on and am usually very bad about preparing detailed adventures ahead of time, I've been trying to make improvements to my in-game toolkit. Before this session, I'd done a lot of work with the instant location drop tables in A Red & Pleasant Land to hopefully make them even more useful at the table. Mostly around combining random locations, encounters, and perplexities onto a single drop table.

I'll hopefully write a more detailed post about that soon.
Players Borus Bleeve - Borus the one-handed. Borus the hand collector. Borus of the two right hands. Karl Min Valé - Possible owner of "Min Valé Industries".Gorn the Mad - The demon eater. The actually mad.And new player Chromula the Egregious - Chromula the brand new to TTRPGs Events 
After last session's debriefing with the Queen of Hearts, the party leaves the throne room. Their attention is grabbed by a hooded figure standing in th…