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Showing posts with the label Dragon Warrior

Dragon Warrior and How I Discovered Into the Odd

Continuation from Part 1 .  So I already talked about my quest to run dungeons for my players that feel as tense to them as Dragon Warrior 's dungeons did to me. I talked about trying a game, Torchbearer , that had systems built around emphasizing the things I thought that tension was about: the importance of light, limited resources, dwindling life. And about how I eventually found more of my mental energy going to managing those systems than to my campaign. Let's take a detour back to Dragon Warrior / Dragon Quest . More specifically, let's look at combat in Dragon Warrior . It's pretty basic. Only 4 actions to choose from: FIGHT, RUN, SPELL, ITEM. Seemingly worlds apart from the "free to try anything, and your referee will come up with a ruling" land of OSR and other tabletop RPGs. Even by comparison to other JRPGs, it looks like a limited and kind of boring list of choices. Compare it to, say, Final Fantasy 5 , with its huge system of jobs, skill...

Dungeon in a Cigar Box

This has popped up in several pictures I've posted. This is the dungeon-in-a-cigar-box that I built. Absolutely nobody asked about this, but I'm going to write about it anyway. Inspiration for this came from this CRIT KIT Kickstarter that I missed out on: https://www.kickstarter.com/projects/justinsirois/crit-kit-dice-tray-and-portable-dungeon Stumbled upon that a couple months back and thought it looked cool. Portable box that functions as a dice tray, dice & mini storage, and modular dungeon. Thought it would be a fun project to try building myself. Additionally, you already know I love some Dragon Warrior . Thought I'd make my dungeon floor and walls resemble that. Bill of materials I picked up most of this stuff at Michaels. Any arts & crafts store likely has comparable items. Wooden cigar box:  http://www.michaels.com/artminds-unfinished-wood-box/10357774.html Peel & stick red felt:  http://www.michaels.com/creatology-...

Dragon Warrior, Why I Tried Torchbearer, and Why I Left

To me, this is the most tense I have ever experienced a dungeon: Dragon Warrior / Dragon Quest 1  for the NES. Likely the first RPG of any kind I played. Doesn't look like much, but everything about the way DW  handled its dungeons evoked tension to me: The limited light. When you first enter a dungeon, you only see the square you're in. Light a torch and you can see adjacent squares. The actual distance you can see isn't too different from, say, Wizardry , but something about the overhead view made you keenly aware of how little you can see. The absolute pitch darkness beyond your field of vision. No gradual fade (as later remakes, in my opinion, mistakenly had). No hints of what might be beyond. Just black. That awful sound it makes every time you bump into a wall, which happens a lot , because you can't see. The way the radius of the Radiant spell (which lights a 7x7 area) gradually shrinks. You feel the darkness encroaching. I don't think torches e...