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Showing posts with the label House Rules

Cards for Into the Odd and OSR Duels

Follow-up to my previous post on dueling rules for Into the Odd .  If you're using Emmy Allen's excellent rules for OSR duels or my modification of those rules to work with Into the Odd , it's useful to have a set of playing cards for each duelist to select their actions with. So I made some. Credit for the text to Emmy Allen. Click here for the Into the Odd  version: https://docs.google.com/drawings/d/1X9q_c8FAT6m_BQ3KOy0Kdh29tqFAoyHv-KQXYez7pt8/edit?usp=sharing Or here for the generic OSR / D&D version: https://docs.google.com/drawings/d/1jZQpKeZSMmwCeOuWrVAnnN5wxsvoz_2sVBdCjYXAa6A/edit?usp=sharing For either of these, you'll want to do File > Download as > PDF Document (.pdf) , print them out at 100% scaling (i.e. "Actual Size"), and cut along the lines to make your cards. I'd recommend printing them onto some heavy cardstock, blackening the cut edge with a Sharpie, and putting them in standard-size card sleeves like these:  ht...

Dueling Rules for Into the Odd

EDIT  Re-written and re-posted to remove endorsements of unworthy people . EDIT 2  I had a chance to use these rules in a recent game. They really worked! Clever selection of actions allowed one of my players to defeat an opponent who -- stat-wise -- absolutely out-ranked him. The amounts selected for the various bonuses seemed about right. The players remarked afterwards how fun that duel was. Anyways...  Recently, I mentioned that I was unhappy with the Into the Odd dueling rules that I made up mid-game. The always awesome Anne @ DIY & Dragons left a comment helpfully pointing me towards a set of OSR dueling rules by the excitingly excellent Emmy Allen @ Cavegirl's Game Stuff. After looking at Emmy's rules -- wow, that's a really good way to have a duel that seems like an event. And I think I can make them work with Into the Odd rules and stats. "Cavegirl" Dueling for Into the Odd (A lot of the text below is straight from Emmy's rul...

A Simple Resource Management System - without commentary

A simple resource management system for Into the Odd Inventory Each character has 8 slots to carry items. All items are either normal or Bulky (per Electric Bastionland ). Normal items take 1 slot. Bulky items take 2 slots. Note, there is no "X quantity of this item fits in 1 slot". e.g. If you have 4 vials of poison, it takes 4 slots to carry them. Encumbrance Per my magic rules , carrying 1 or more Bulky items makes spell casting risky. Per Electric Bastionland , carrying 2 or more Bulky items puts you at risk of becoming Deprived from fatigue. (In EB , Deprived  means you can no longer regain HP during Short Rests .) Treasure A single treasure is treated as a single, indivisible item. Most treasures are Bulky . Some treasures are Unwieldy -- they cannot be carried in your inventory. You must come up with a plan, equipment, personnel, etc. to transport them. Wealth Aside from treasures, all other monies -- small amount of coins you loot from b...