Skip to main content

Cards for Into the Odd and OSR Duels

Follow-up to my previous post on dueling rules for Into the Odd

If you're using Emmy Allen's excellent rules for OSR duels or my modification of those rules to work with Into the Odd, it's useful to have a set of playing cards for each duelist to select their actions with. So I made some. Credit for the text to Emmy Allen.


Click here for the Into the Odd version:

https://docs.google.com/drawings/d/1X9q_c8FAT6m_BQ3KOy0Kdh29tqFAoyHv-KQXYez7pt8/edit?usp=sharing

Or here for the generic OSR / D&D version:

https://docs.google.com/drawings/d/1jZQpKeZSMmwCeOuWrVAnnN5wxsvoz_2sVBdCjYXAa6A/edit?usp=sharing

For either of these, you'll want to do File > Download as > PDF Document (.pdf), print them out at 100% scaling (i.e. "Actual Size"), and cut along the lines to make your cards. I'd recommend printing them onto some heavy cardstock, blackening the cut edge with a Sharpie, and putting them in standard-size card sleeves like these: https://www.amazon.com/dp/B07B8CJHTH. Doing so will give the illusion of a professional card with nicely rounded corners.

If you'd like to customize the art or text, do File > Make a copy... and edit away.

Comments

Popular posts from this blog

Silent Titans, Part 1: Whiskey, Hogs, and Roofies

After a long wait, it finally arrived:  So much swag  Feverishly digested it over several nights. Invited players in with promises of British cheekiness, Arthurian legends, Nausicaa , Alien -esque body horror, and Jacob's Ladder  style "your world is no longer correct" creepiness. But no clear explanation of what's going to happen. Cause I need their minds wrecked. Prep time So I have these wonderful map and paper miniature books that Jacob Hurst went to great lengths to select the best cardstock for use at the table. But now I can't bring myself to take scissors to them. They're too nice! I might want to run Silent Titans  again sometime! (I shouldn't fool myself. With the backlog of adventure modules I have and limited game time, this is my one chance to ever run this. Hey, me. Cut the books up. Write notes in them. Do it... ) I re-printed everything onto lesser cardstock and cut that up instead. I split the map for the first titan...

Dueling Rules for Into the Odd

EDIT  Re-written and re-posted to remove endorsements of unworthy people . EDIT 2  I had a chance to use these rules in a recent game. They really worked! Clever selection of actions allowed one of my players to defeat an opponent who -- stat-wise -- absolutely out-ranked him. The amounts selected for the various bonuses seemed about right. The players remarked afterwards how fun that duel was. Anyways...  Recently, I mentioned that I was unhappy with the Into the Odd dueling rules that I made up mid-game. The always awesome Anne @ DIY & Dragons left a comment helpfully pointing me towards a set of OSR dueling rules by the excitingly excellent Emmy Allen @ Cavegirl's Game Stuff. After looking at Emmy's rules -- wow, that's a really good way to have a duel that seems like an event. And I think I can make them work with Into the Odd rules and stats. "Cavegirl" Dueling for Into the Odd (A lot of the text below is straight from Emmy's rul...

Idea for speeding up D&D combat

Still here  So Silent Titans  fell through for me. Love the book, but I had a hard time running it. I took a break, spent some time as a player in a 5E game, and I've just kicked off a new campaign into  Stonehell . I expect this to be more comfortable territory for me. The first campaign I ran for my gaming group was a megadungeon. I really like the focus they provide. This is the game space. This is where the game takes place. Let's go there and play. Anyway Old School Essentials  got me pumped to run old school Dungeons & Dragons again. I was mostly running  Into the Odd  for a while. One thing I'm going to miss from ItO  is the speed of combat. It's quick, it's dangerous, and it puts the players right to the interesting decision points. And I love how even though players can recover some damage after a fight, they are still getting slowly ground towards death by lowering ability scores. How can we make old school D&D combat mor...