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Showing posts from March, 2020

Idea for speeding up D&D combat

Still here So Silent Titans fell through for me. Love the book, but I had a hard time running it. I took a break, spent some time as a player in a 5E game, and I've just kicked off a new campaign into Stonehell. I expect this to be more comfortable territory for me. The first campaign I ran for my gaming group was a megadungeon. I really like the focus they provide. This is the game space. This is where the game takes place. Let's go there and play.
Anyway
Old School Essentials got me pumped to run old school Dungeons & Dragons again. I was mostly running Into the Odd for a while. One thing I'm going to miss from ItO is the speed of combat. It's quick, it's dangerous, and it puts the players right to the interesting decision points. And I love how even though players can recover some damage after a fight, they are still getting slowly ground towards death by lowering ability scores. How can we make old school D&D combat more like that? Here's a house rule…