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Showing posts from September, 2018

A Red & Pleasant Land, Part 7: Blood sewers are the worst sewers

Falling behind on these campaign logs again. A couple sessions behind at this point, so probably a couple rapid posts of these before the events all leave my head. 
Prep Time The biggest bit of prep was my autogenerated campaign notebook. This was the first session after I got it delivered, so it was my first chance to use it. Honestly, that book alone feels like a whole ton of prep work already done. No matter where the players might wander, I now have landmarks and seeds of ideas immediately at the ready.

Another bit of prep, sketched up a random dungeon. Something flexible involving a sewer. Was really just me messing around with isometric dungeon mapping and trying to emulate the style of the interior map in A Red & Pleasant Land. I might post the dungeon up later.
Players
Gor Orben - Amazon, "She is Gor"Jhovan the Wanderer - Alistair, seeker of cake recipesGruntruck - Just "Gruntruck"Borus Bleeve - Borus the one-handed. Borus the hand collectorTyler Breeze - F…

Use Critical Damage to make your critters memorable

Earlier today, I answered a similar, Into the Odd related question asked on both G+ and /r/osr. The question was, basically, how to go about converting old school, B/X style creatures to ItO. My answer echoed earlier advice I'd heard from Chris McDowall -- don't sweat the numbers. Make your creatures interesting in other ways.
This got me thinking about one of the things I really like in ItO that I don't exploit enough -- unique consequences for Critical Damage. Usually, Critical Damage (a failed save after taking damage to your Strength) knocks you unconscious until your allies can assist you. However, some of the example creatures in ItO have special consequences if you take Critical Damage against them. One creature might swallow you whole. Another might crawl down your throat and lay eggs.
This is a really powerful way to make a creature memorable. And requires little thinking over math, mechanics, or balance. The player has already failed their Saving Throw. Now the que…

A Red & Pleasant Land, Part 6: Go Team Vampire!

Work on HexPop! is moving along. More of the UI clicky bits can be clicked. More and more of the necessary input can be inputted. Learning several new technologies at once -- Javascript, Electron, React, Redux, Semantic UI -- is quite a mind and time drain. But excited and hopeful to have a beta version in front of people soon. 

Anyway, events from last session.
Prep TimeAt the conclusion of the previous session, the players wanted to follow up on information about a magical artifact hidden in a sundial atop a tower in one of the nearby squares on their map. So I spent a little time with the tables in A Red & Pleasant Land and Vornheim and wrote up a short adventure to the top of the tower.

Any guesses where the players didn't go this session?
Players
Wolfram Veta - Cleric of Vorn, Grim Gaunt God of Iron, Rust and RainGor Orben - Amazon, "She is Gor"Zeera Hargen - Magician, master of the stab-them-with-my-knife spelland new player (co-worker visiting from a remote office …

UI Mockup for Instant Notebook Generator

The instant hexcrawl notebook generator application project thingy now has a mockup for its user interface. 
It also has a (temporary?) name, so I can stop saying "instant hexcrawl notebook generator application project thingy". 
HexPop!Because it populates hexes. And it's very excited about that fact. Get it.

Just a mockup right now -- I still have to make the clicky bits actually do things -- but I now have a good idea of how I want the application to function. It also makes it easier to divide up coding tasks for me and the couple of friends who've offered to help.

Decided to follow the general look of the Google+ interface, since I figure most users of this app would be familiar with that.

So, how I imagine the basic workflow, from empty project to POD-ready PDF notebook:
1. Hex MapOn that screen above, input/import all of your hexes, their terrain type, and whose territory (e.g. goblin, dwarven, House of Hearts) the hex belongs to (if any). Input will be a list of com…