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Showing posts from December, 2018

A Red & Pleasant Land, Part 14: Betrayal Most "Fowl"

Prep time Took a vacation in Hawaii. Tried to run a marathon. Dropped out halfway through a marathon due to knee problems. Somehow cleared my GM burnout, got inspired and motivated again.

Finally worked out how to make a playable adventure out of the wedding duel that had been hanging over me for two sessions. Actually ended up using the drop-table map of the tower that I had started rolling up in the last 10 minutes of the previous, early-terminated session. The layout and contents of the map it had generated were fine, but I was finally able to look over it and come up with ideas for situations and relationships between rooms and NPCs.

Also tackled something that's been an annoyance to me for a while. Between A Red & Pleasant Land, Vornheim, and all the other OSR books in my collection, I have a lot of great random tables. But even with the usability focused layout of many OSR books, finding the right table mid-game takes time. And for some situations -- e.g. rolling a random …

A Red & Pleasant Land, Part 13: You get a duel! And you get a duel!

Prep time Since I no longer have any sample locations in the book to fall back on and am usually very bad about preparing detailed adventures ahead of time, I've been trying to make improvements to my in-game toolkit. Before this session, I'd done a lot of work with the instant location drop tables in A Red & Pleasant Land to hopefully make them even more useful at the table. Mostly around combining random locations, encounters, and perplexities onto a single drop table.

I'll hopefully write a more detailed post about that soon.
Players Borus Bleeve - Borus the one-handed. Borus the hand collector. Borus of the two right hands. Karl Min Valé - Possible owner of "Min Valé Industries".Gorn the Mad - The demon eater. The actually mad.And new player Chromula the Egregious - Chromula the brand new to TTRPGs Events 
After last session's debriefing with the Queen of Hearts, the party leaves the throne room. Their attention is grabbed by a hooded figure standing in th…

A Red & Pleasant Land, Part 12: Little Girls in Wells, a.k.a. My Players are Monsters

Prep TimeStarted hitting some real writers block around this point. Tried to write up some adventures, dungeons, locations, situations, anything, but nothing was really working for me. Oh well, this session was looking like it would be mostly the journey back to Castle Cachtice. I'm sure I can wing it...
PlayersBorus Bleeve - Borus the one-handed. Borus the hand collector. Borus of the two right hands. Karl Min Valé - Possible owner of "Min Valé Industries".Wolfram Veta - Cleric of Vorn, Grim Gaunt God of Iron, Rust and RainOrv Gaster - Alistair, wearer of the checkered pantsJhovan the Wanderer - Alistair, seeker of cake recipesEventsParty exits the interior via staircase and finds themselves in front of a fortress. An entire line of fortresses. Livery hung from the fortress identifies it as belonging to the House of Hearts. The party yells out to the on-duty guard and asks for beds for the night.The next morning the party sets out on the return trip to Castle Cachtice. T…

A Red & Pleasant Land, Part 11: The Two Bells

Prep Time Nothing really. Players are currently exploring one of the sample locations from the book, so it will be easy enough to run this ad-hoc. 
Players 
Borus Bleeve - Borus the one-handed. Borus the hand collector. Borus of the two right hands.Karl Min Valé - Possible owner of "Min Valé Industries". Too good to be wooed by himself.Gor Orben - Amazon, "She is Gor"Orv Gaster - Alistair, wearer of the checkered pants
Events 
Picked up where we left off. Navojh -- the gender-swapped mirror clone of Jhovan -- is laying dead on the ground. The party learns this is a foreclusion. The effect (dead body) has happened, but the cause hasn't happened yet. If they can affect the eventual cause in a way the results in a similar effect, they may be able to save Navohj. For example, they can cause a very similar looking body to end up dead in the same spot.The party sets out looking for two things: a way to undo the foreclusion and a way to exit this place.Lrak tells the grou…

A Red & Pleasant Land, Part 10: Their Better Halves

Prep Time Really nothing to prep this time. Expected the players would follow-up on their plan to trade the Cheshire Cat for the Loach, get information about The Unicorn, return to Castle Cachtice for their reward. Already had maps and notes ready to go for all of that from last session. But you know how expectations go...
Players Borus Bleeve - Borus the one-handed. Borus the hand collector. Borus of the two right hands. Karl Min Valé - Possible owner of "Min Valé Industries".Events At the last minute, Jhovan had to cancel. The players have realized that, until now, the Cheshire Cat has only appeared around Jhovan. So with no Jhovan, there is no cat. With no cat, there is nothing to trade for the Loach. Plans need to change.Players decide to head back and finally help the Order of Diamonds merchant recover the Queen's cloak that was stolen by an eel and taken through a mirror.They reclaim the duck, Fat Balto, insisting that they will require his help. (Really they player…

Neural Networks of Carcosa

Something I did for fun over the weekend:

Found a workbook for easily creating a text-generating neural network: https://minimaxir.com/2018/05/text-neural-networks/Took a plaintext dump of the hex contents from LotFP's Carcosa.Massaged the text to make it a little better for neural network processing (make everything lowercase, remove punctuation, remove numbers, etc.)Trained the neural network against the text (ran 50 epochs worth of character-level training)Took the resulting model and generated some sample text using the workbook's default settings of "1 very unexpected token, 1 unexpected token, 2 expected tokens, repeat" to ensure the model doesn't try to exactly replicate the original text.;tldrI tried to create an AI that can auto-generated Carcosa-like hex descriptions. The results are... kind of weird. The neural network was being trained letter-by-letter rather than word-by-word, so there's no guarantee it won't invent its own, gibberish words. B…